How To Manage A Gazillion Untold Sim Stories
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Being the creative storytellers we are, us Simmers can be plagued by the sheer amount of untold stories our Sims have yet to experience. The frustration of having a gazillion ideas and limited time can be so overwhelming. Here are some tips on how to organize your storylines and bring those that you really care about to life.
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Collect & Organize Your Story Ideas
Part of the anxiety we have from entertaining to many ideas in our minds can come from the fear of losing the gold nuggets. Write your Sim stories down in a journal or word document. I personally like using the free digital note-taking app OneNote or of course my dear Sim Planner.
Take a little extra time to organize your story ideas when jotting them down. You can develop a simple color and symbol coding system to distinguish between ideas. To do this, assign a specific color and symbol to different categories or statuses. Then use these colors and symbols when writing down your ideas. For example, you could write wholesome ideas with blue ink, scandalous ideas in red and another color for behavioural experiments.
If you’re collecting ideas for a scripted story, you could write a logline for each idea to give them more context. A logline is a one or two sentence long summary of your story and includes key elements, such as your Sim, the conflict and their goal. The added structure will help you further develop your idea already from the start. When you come back to that note later, the added context will give you a solid foundation to build off of.
I found a couple of story prompt structures by the Story Engine Deck which I find quite useful to build a logline for Sim stories. They are simple enough to fill in in one go, but still contain the most important bits to get a story going. For each template you simply replace the bracketed content with what you envision for your story idea.
Logline Template
A [flaw] [main character] wants [motivation] a [character/object/location] but [conflict].
A [flaw] [Main character] wants [motivation #1] a [opponent] but [conflict #1]. The [opponent] wants [motivation #2] the [main character] but [conflict #2].
Perhaps you have a ton of story ideas destined for a particular Sim. Collect all of the possibilities and turn them into a bucket list. Bucket lists are made to be accomplished in a lifetime, not today. This helps takes the pressure off because by design, anything on your Sim’s bucket list of story isn’t meant to be played out in one or two sessions.
Play Sim Stories In Parallel
If you can’t decide on which story to play, why not play them all? You can create multiple save files to explore different ideas at the same time.
Or even better, try out playing in rotation. Rotational gameplay is a great way to play with different storylines without creating a gazillion separate save files. Playing a rotational save file can also be more interesting since it contains multiple households you are invested in. The interaction between these families within the save file can enrich the stories you already had in mind.
So if you find yourself stuck between playing a lonely, rich grande dame or single father, just throw them both in your save file and simply swap between their households every Sim week.
Focus & Remove Decision Paralysis
If you’re not keen on playing the field but are still pressed on which idea to play, prioritize one story idea each time you open up the game. Focus your time and dedicate each Simming session to just one storyline. It can sometimes be hard enough to find time to play, so you may want to have a plan going in to make the most of it. So decide beforehand which story you will play next—and can look forward to.
Ok, but which story should I play next session, you ask? Write your favorite story ideas on pieces of paper, put them in a cup and draw an idea at random. Then dedicate the next gaming sessions to explore that one idea.
Combine Your Sim Storylines
Juggling too many stories to count? Why not kill two (or more) birds with one stone and merge those story ideas? For example, what if the storylines between our lonely gande dame and single father came together? Perhaps these two Sims fall in love or the grande dame sees the grandchild they never had but always wanted in the dad’s kid. She feels to help the family out when she finds them in a tough situation.
The same applies to different storytelling formats. Not sure if you want to create a Let’s Play or let the story unfold in a cinematic machinima piece? Just combine the two. You can introduce each episode with a pre-recorded clip while the meat of the video is a Let’s Play.
Test Drive Your Story Idea
Before you let your many story ideas take up brain space, why not give them a test drive to see if they are really worth your time. With a brief outline of your story you can try the idea on for size without starting a new save, creating a new Sim and the whole shebang.
You might learn that some of the ideas you had aren’t worth the FOMO anyway. You can’t have FOMO for something you realize you only feel lukewarm about once you lay it out, right?
To separate the gems from the duds, write a short synopsis for each. With just four sentences you can see if your story idea has legs or if it is one for the archive. I’ve created a template you can fill-in with the elements of your story. Insert parts you already know about your idea in the allotted brackets or use them to prompt key story elements you haven’t thought of yet.
Fill-In Synopsis Template
The [Flaw] [Main Character] wants [Motivation], but [Conflict]. As they [Initial Reaction to the Conflict], [Main Character] is forced to [Action taken to address the conflict]. Along the way, they [Encounter or face obstacles/complications], leading to [Major Plot Development]. As the stakes rise, [Main Character] must confront [Main Challenge or Antagonist], ultimately leading to [Climactic Moment or Turning Point]. In the end, [Main Character] discovers [Important Realization or Outcome], resulting in [Resolution or Aftermath]. Through this journey, [Main Character] learns [Central Theme or Character Arc].
Accept The Inevitable
Just like readers cannot read all the books, as a Simmer, you won’t be able to play every possible storyline. It’s the hardest bit of advice to share but: Accept that it’s okay to leave some ideas unexplored. Appreciate the stories you have played and enjoy the ones you are playing now. Collect the ideas that pop into your mind and weed out the weak ones. Trust that stories you really want to play will find their way into your game sooner or later.
To recap, there are a handful of ways to quiet the chaos of limitless story ideas. First, get those gems out of your head and somewhere safe, ideally organized and with some added context. Consider playing multiple stories in parallel or combining them to make a new one. Put each idea to the test with a synopsis to make sure you only spend time on the gems. Then focus on one of those ideas in the next Sim session to make the most of your time. And last but not least, accept that some stories will be left untold, but that’s ok. Have fun with those you do tell. 💛